Engine and UI overhaul

Posted by yapdakilla on

The next step for the development of TrackVerse includes an overhaul of the existing editor user interface and engine features which must be done first as it will enable not only us but also the gamers to script their own game logic and make their own race rules. Modders will also be able to create their own theme packs easily and share it with their friends. Current features which are done externally from the editor will now be integrated into a single program for a more integrated and seamless workflow. smiley

Cluster brush painting

Posted by Lf3T-Hn4D on Last modified on

Hey guys,

In conjunction with the development of the Jungle theme, we found that it was rather difficult to plot grass one by one. It was obviously stupidly tedius and time consuming. Hence, I've added a new brush type to paint paging geometries in clusters. The algorithm behind is simply a uniformed poisson disk. This gives us nice even clusters that still keeps some randomness. Level designers will also be able to specify the radius of the cluster and distance between indivitual geometries within the clusters.

Without further ado, here's a video of it in action:

Minor Patch - v0.1.1a

Posted by Lf3T-Hn4D on Last modified on

Hey guys, we have decided to release a small patch to fix up our release as we work on our major reconstruction of our game editor. This patch is meant to fix some minor annoyance and crash bugs on our game and editor.

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